In my previous articles on Destiny 2, I wrote about my return to Destiny 2, fighting the Cabal in 'The Red War' and the 'Curse of Osiris'. This time I'll be taking a look at Warmind. It is the last of the DLC which is free to play as part of the 'New Light' version of Destiny 2.

Warmind was originally released on May 8, 2018, and focuses on the Warmind Rasputin from the original game whom had a major fragment located in the Seraphim Vault in the Cosmodrome and was created during the Golden age and thought to have been destroyed during the collapse.

This time around the expansion takes took my Guardian to the planet Mars in a new area called Hellas Basin (a different place to the one in Destiny 1) where I met a new character named Ana Bray (also from the lore of the original Destiny) whom served to drive the story along and also for me to get missions from.

I initially met Ana Bray after getting a distress call and a warning that the Hive have broken out of the southern polar ice caps and are attacking the Clovis Bray Research Facility at Hellas Basin.

I went to assist and this is where the story starts to begin to unravel helping Ana find herself and her past and find out more about the Warmind Rasputin and fight a Hive worm god called Xol, Will of the Thousands, whom has also arisen and is directing the frozen hordes of Hive around Clovis Bray to attack the facility and destroy Rasputin. Zavala made an appearance this time around as well though his role isn't that big it still adds to the story.

Warmind included a second raid lair on the Leviathan, a progressive ranking system for PvP, titled Valor and Glory and a new mode called 'Escalation Protocol'.

With 'Escalation Protocol' we got a horde mode which can be started by any Guardian in the patrol mode on Mars and meant that we had to fight seven waves of Hive enemies culminating in a unique final boss which rotates each week. This was probably my most favorite edition to this particular DLC.

Compared to the character Osiris I enjoyed the addition of Ana to this DLC and especially the lore surrounding her character. I think this was probably because we got to spend a significant time with her unlike with Osiris.

The final battle against Xol was just as awesome. One thing I will say about the base game and the DLC's was the 'big bads' have been quite grand battles that are worthy of the story and your Guardian being epic and powerful.

I hope this continues in the next expansion(s). Going into 2020/21 the game changed quite significantly but I hope you check it out.

Hope you enjoyed this overview and retrospective, till next time “Stay Safe Guardian”.


Destiny and Destiny 2 are the properties of Bungie. Orginal art by Dorje Bellbrook

Destiny 2 main campaign was really fun to play if you haven't tried the game I really recommend it. The game in its current state known as 'New light' and is free to play for the original campaign and the first two DLC's 'Curse of Osiris' and 'Warmind'.

If you haven't read my first article on my return to the Destiny universe I recommend checking it out here, and my other on 'The Red War' the main story in the vanilla game.

This time around I'll be covering the first DLC pack, Curse of Osiris, which was originally released on December 5, 2017, and this time round saw my guardian (my main is a Warlock) visiting Mercury.

This time around the focus was on rescuing the character Osiris from the Vex in order to prevent a dark alternative time future from forming. The expansion also saw the exploring of the relationship between Osiris and Ikora Rey whom was one of the other key characters in this franchise and the big bad happens to be Panoptes, the Vex Mind that controls the Infinite Forest.

Apart from the addition of Osiris there was the addition of his Ghost named Sagira whom is Osiris female-voiced Ghost, as well as the character Brother Vance from the original game, who you could visit and get missions from in The Lighthouse (formerly an exclusive social space in Destiny for those who went flawless in Trials of Osiris) and his obsession with Osiris did make me smile somewhat.

For me Sagira was my favorite addition and made me really wish we didn't have our Ghost voiced by Nolan North and at least gave us the ability to change the voice to a female one.

Mercury was a little disappointing to explore, it was a pretty small map and being able to visit the Infinite Forest was only a small consolation and it reminded me of the 'Black Garden' from Destiny 1 which is a game I hold dear memories for.

In terms of the story, it was a lot shorter and left me a little disappointed as I'm very much into the story compared to the other aspects of the game which are still fun but very grindy, more so than Destiny 1.

I did enjoy the final battle and it felt just as grand as the one at the end of The Red War. Considering this is free to play at this stage of Destiny 2 life I recommend trying this particular story out.

Next time I'll be taking a look at the DLC Warmind.


Till then “Stay Safe Guardian”.